Weiji Rules
Introduction
Weiji is a range of playing cards launched by Qvis Lighting & Security as a fun way to introduce you to some of the fantastic products we offer . Each pack is based on a particular brand (Lighting, Cognitio, Eagle etc.).
Players and Cards
This is a game for two or more players in which the object is to win all the cards. Each pack consists of 30 cards. Each card depicts one product and a list of 5 attributes or capabilities (weight, lens size, innovation etc.) with numerical values.
Deal and Play
The game is played as follows: All the cards are dealt as equally as possible to the players and the players hold their cards in a face up stack so that they can see their first card only and the other players cannot see their card. The starting player - normally the player to the left of the dealer - chooses one attribute - for example innovation. Everyone then reads out the value of that attribute on their first card and whoever has the highest or best value wins all the first cards, collects them and places them at the bottom of their stack.
Whoever won the cards then chooses any attribute to read from their next card, and again whoever has the best value of this attribute on their top card wins the cards and has the next turn. This continues for as many turns as necessary, and players drop out of the game as they run out of cards. Whoever eventually manages to collect all the cards wins the game.
Ties
With some packs it is possible to have a tie for best value of an attribute. If this happens, all players place their top card in the middle of the table and the turn remains with the player who chose that attribute. The next player who wins cards also collects the pile of cards from the middle of the table.
In some packs, some cards may have "no data" for certain attributes. If any player has "no data" for the chosen attribute, the effect is the same as if there was a tie. All players place their top card in the middle and the same player chooses again.
It is unlikely, but theoretically possible that after a tie the player whose turn it is to choose might have no more cards. This could happen for example in a three-player game, if you win with your last card and then cause three successive ties. You then have to drop out, having no more cards, but which of the two remaining players takes the next turn? This can be determined by drawing a card each from the deck – whoever has the highest value from the topmost attribute takes the next turn (these tiebreaker cards can then be placed at the bottom of the deck).